function getRawAsset
Usage in Deno
import { getRawAsset } from "node:sea";
getRawAsset(key: AssetKey): string | ArrayBuffer
<div class="alert alert-warning"><div><svg xmlns="http://www.w3.org/2000/svg" width="14" height="14"
viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
stroke-linecap="round" stroke-linejoin="round">
<path stroke="none" d="M0 0h24v24H0z" fill="none" />
<path d="M12 9v4" />
<path
d="M10.363 3.591l-8.106 13.534a1.914 1.914 0 0 0 1.636 2.871h16.214a1.914 1.914 0 0 0 1.636 -2.87l-8.106 -13.536a1.914 1.914 0 0 0 -3.274 0z" />
<path d="M12 16h.01" />
</svg>
Deno compatibility</div><div><p>
This symbol is not supported.</p>
</div></div>
This method can be used to retrieve the assets configured to be bundled into the single-executable application at build time. An error is thrown when no matching asset can be found.
Unlike sea.getRawAsset()
or sea.getAssetAsBlob()
, this method does not
return a copy. Instead, it returns the raw asset bundled inside the executable.
For now, users should avoid writing to the returned array buffer. If the injected section is not marked as writable or not aligned properly, writes to the returned array buffer is likely to result in a crash.
key: AssetKey
string | ArrayBuffer