class BroadcastChannel
Usage in Deno
import { BroadcastChannel } from "node:worker_threads";
Instances of BroadcastChannel
allow asynchronous one-to-many communication
with all other BroadcastChannel
instances bound to the same channel name.
'use strict'; import { isMainThread, BroadcastChannel, Worker, } from 'node:worker_threads'; const bc = new BroadcastChannel('hello'); if (isMainThread) { let c = 0; bc.onmessage = (event) => { console.log(event.data); if (++c === 10) bc.close(); }; for (let n = 0; n < 10; n++) new Worker(__filename); } else { bc.postMessage('hello from every worker'); bc.close(); }
readonly
name: string
onmessage: (message: unknown) => void
Invoked with a single `MessageEvent` argument when a message is received.
onmessageerror: (message: unknown) => void
Invoked with a received message cannot be deserialized.
close(): void
Closes the BroadcastChannel
connection.
postMessage(message: unknown): void