Usage in Deno
import { MessagePort } from "node:worker_threads";
Instances of the worker.MessagePort
class represent one end of an
asynchronous, two-way communications channel. It can be used to transfer
structured data, memory regions and other MessagePort
s between different Worker
s.
This implementation matches browser MessagePort
s.
addEventListener: EventTarget["addEventListener"]
dispatchEvent: EventTarget["dispatchEvent"]
removeEventListener: EventTarget["removeEventListener"]
addListener(event: "close",listener: () => void,): this
addListener(event: "message",listener: (value: any) => void,): this
addListener(event: "messageerror",listener: (error: Error) => void,): this
addListener(event: string | symbol,listener: (...args: any[]) => void,): this
close(): void
Disables further sending of messages on either side of the connection.
This method can be called when no further communication will happen over this MessagePort
.
The 'close' event
is emitted on both MessagePort
instances that
are part of the channel.
emit(event: "close"): boolean
emit(event: "message",value: any,): boolean
emit(event: "messageerror",error: Error,): boolean
emit(event: string | symbol,...args: any[],): boolean
off(event: "close",listener: () => void,): this
off(event: "message",listener: (value: any) => void,): this
off(event: "messageerror",listener: (error: Error) => void,): this
off(event: string | symbol,listener: (...args: any[]) => void,): this
on(event: "close",listener: () => void,): this
on(event: "message",listener: (value: any) => void,): this
on(event: "messageerror",listener: (error: Error) => void,): this
on(event: string | symbol,listener: (...args: any[]) => void,): this
once(event: "close",listener: () => void,): this
once(event: "message",listener: (value: any) => void,): this
once(event: "messageerror",listener: (error: Error) => void,): this
once(event: string | symbol,listener: (...args: any[]) => void,): this
postMessage(value: any,transferList?: readonly TransferListItem[],): void
Sends a JavaScript value to the receiving side of this channel. value
is transferred in a way which is compatible with
the HTML structured clone algorithm.
In particular, the significant differences to JSON
are:
value
may contain circular references.value
may contain instances of builtin JS types such asRegExp
s,BigInt
s,Map
s,Set
s, etc.value
may contain typed arrays, both usingArrayBuffer
s andSharedArrayBuffer
s.value
may containWebAssembly.Module
instances.value
may not contain native (C++-backed) objects other than:
import { MessageChannel } from 'node:worker_threads'; const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const circularData = {}; circularData.foo = circularData; // Prints: { foo: [Circular] } port2.postMessage(circularData);
transferList
may be a list of ArrayBuffer
, MessagePort
, and FileHandle
objects.
After transferring, they are not usable on the sending side of the channel
anymore (even if they are not contained in value
). Unlike with child processes
, transferring handles such as network sockets is currently
not supported.
If value
contains SharedArrayBuffer
instances, those are accessible
from either thread. They cannot be listed in transferList
.
value
may still contain ArrayBuffer
instances that are not in transferList
; in that case, the underlying memory is copied rather than moved.
import { MessageChannel } from 'node:worker_threads'; const { port1, port2 } = new MessageChannel(); port1.on('message', (message) => console.log(message)); const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]); // This posts a copy of `uint8Array`: port2.postMessage(uint8Array); // This does not copy data, but renders `uint8Array` unusable: port2.postMessage(uint8Array, [ uint8Array.buffer ]); // The memory for the `sharedUint8Array` is accessible from both the // original and the copy received by `.on('message')`: const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4)); port2.postMessage(sharedUint8Array); // This transfers a freshly created message port to the receiver. // This can be used, for example, to create communication channels between // multiple `Worker` threads that are children of the same parent thread. const otherChannel = new MessageChannel(); port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
The message object is cloned immediately, and can be modified after posting without having side effects.
For more information on the serialization and deserialization mechanisms
behind this API, see the serialization API of the node:v8 module
.
prependListener(event: "close",listener: () => void,): this
prependListener(event: "message",listener: (value: any) => void,): this
prependListener(event: "messageerror",listener: (error: Error) => void,): this
prependListener(event: string | symbol,listener: (...args: any[]) => void,): this
prependOnceListener(event: "close",listener: () => void,): this
prependOnceListener(event: "message",listener: (value: any) => void,): this
prependOnceListener(event: "messageerror",listener: (error: Error) => void,): this
prependOnceListener(event: string | symbol,listener: (...args: any[]) => void,): this
ref(): void
Opposite of unref()
. Calling ref()
on a previously unref()
ed port does not let the program exit if it's the only active handle left (the default
behavior). If the port is ref()
ed, calling ref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port
is ref()
ed and unref()
ed automatically depending on whether
listeners for the event exist.
removeListener(event: "close",listener: () => void,): this
removeListener(event: "message",listener: (value: any) => void,): this
removeListener(event: "messageerror",listener: (error: Error) => void,): this
removeListener(event: string | symbol,listener: (...args: any[]) => void,): this
start(): void
Starts receiving messages on this MessagePort
. When using this port
as an event emitter, this is called automatically once 'message'
listeners are attached.
This method exists for parity with the Web MessagePort
API. In Node.js,
it is only useful for ignoring messages when no event listener is present.
Node.js also diverges in its handling of .onmessage
. Setting it
automatically calls .start()
, but unsetting it lets messages queue up
until a new handler is set or the port is discarded.
unref(): void
Calling unref()
on a port allows the thread to exit if this is the only
active handle in the event system. If the port is already unref()
ed calling unref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is ref()
ed and unref()
ed automatically depending on whether
listeners for the event exist.